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Project : By Any Means

This project was about making a game with a new spin on the Point and click genre. The way we did this was by combining 3D level design with 2D interactables. You follow a lost viking girl on her journey and help her make choices for the challenges she faces. (Combat, Social, Stealth & Magic) The player interacted with the game with a physical button controller that has 4 different interaction methods. Based on the player choices paths are opened / closed off.

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Project : Design For Space

This project was about making a game where the use of the enviroment was the focus point. The game had to have a minimum of three challenges to overcome (puzzles, events, etc.) So with only these limitations we had quite some freedom to create our own game. This project i did all the 3D modeling and a big part of the level design, really quite happy how this project turned out since it was quite a large game to play.

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Project : Happy Aging

This project was about making a application for seniors above the age of 60 that would be helpfull to their lifes. My team made an application that would help seniors find a list of activities todo. They could check these activities of a list by making a photo of the activity. This function and social media implementation were meant to motivate the user to keep doing these activities so they would get outside more.

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Project : Openlucht Museum
(Romeinse Limes)

This project was about making an interactive installation for our client The Openlucht Museum. The application needed to be about a historical time period and we would teach the visitors of the museum about this time period with the application. Target group was about age 6 to age 10 and it needed to be a relatively short experience.